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- on exitFrame
- global gCursorReady, gMagCursor
- gCursorReady = 1
- gMagCursor = "magCursor"
- if rollOver(12) then
- set the visible of sprite 13 to 1
- else
- set the visible of sprite 13 to 0
- end if
- if rollOver(14) then
- set the visible of sprite 15 to 1
- else
- set the visible of sprite 15 to 0
- end if
- if rollOver(16) then
- set the visible of sprite 17 to 1
- else
- set the visible of sprite 17 to 0
- end if
- if rollOver(18) then
- set the visible of sprite 19 to 1
- else
- set the visible of sprite 19 to 0
- end if
- if rollOver(20) then
- set the visible of sprite 21 to 1
- else
- set the visible of sprite 21 to 0
- end if
- if rollOver(22) then
- set the visible of sprite 23 to 1
- else
- set the visible of sprite 23 to 0
- end if
- if rollOver(24) then
- set the visible of sprite 25 to 1
- else
- set the visible of sprite 25 to 0
- end if
- if rollOver(26) then
- set the visible of sprite 27 to 1
- else
- set the visible of sprite 27 to 0
- end if
- if rollOver(28) then
- set the visible of sprite 29 to 1
- else
- set the visible of sprite 29 to 0
- end if
- if rollOver(30) then
- set the visible of sprite 31 to 1
- else
- set the visible of sprite 31 to 0
- end if
- if rollOver(32) then
- set the visible of sprite 33 to 1
- else
- set the visible of sprite 33 to 0
- end if
- go(the frame)
- end
-